/* global React */ const { useState: useState_d, useEffect: useEffect_d, useRef: useRef_d } = React; /* ============================================================ AgentOpsDiagram -------------- Animated diagram showing how humans, agents, and systems actually work together. Tokens (small dots) flow from a "request" node through humans → agents → systems → back. ============================================================ */ function AgentOpsDiagram() { const [tick, setTick] = useState_d(0); const [hovered, setHovered] = useState_d(null); useEffect_d(() => { let raf; let last = performance.now(); const loop = (now) => { // Throttle to ~30fps; tick is just a counter the SVG uses for staggered animations if (now - last > 33) { setTick(t => t + 1); last = now; } raf = requestAnimationFrame(loop); }; raf = requestAnimationFrame(loop); return () => cancelAnimationFrame(raf); }, []); // Layout constants in viewBox units const W = 760, H = 480; // Three columns: Humans (left), Agents (middle), Systems (right) const cols = { human: { x: 140, label: "HUMANS" }, agent: { x: 380, label: "AGENTS" }, system: { x: 620, label: "SYSTEMS" }, }; // Nodes const humans = [ { id: "ops", y: 130, name: "Ops lead", sub: "approves" }, { id: "sales", y: 230, name: "Sales rep", sub: "asks" }, { id: "exec", y: 330, name: "Exec", sub: "reviews" }, ]; const agents = [ { id: "intake", y: 110, name: "Intake agent", sub: "routes work" }, { id: "research", y: 210, name: "Research agent", sub: "gathers" }, { id: "execute", y: 310, name: "Execution agent", sub: "acts" }, { id: "audit", y: 400, name: "Audit agent", sub: "verifies" }, ]; const systems = [ { id: "crm", y: 130, name: "CRM", sub: "Zoho" }, { id: "payments", y: 230, name: "Payments", sub: "Priority" }, { id: "warehouse",y: 330, name: "Warehouse", sub: "BigQuery" }, ]; // Edges (logical) const edges = [ // Humans -> intake agent { from: ["human", 130], to: ["agent", 110], kind: "request" }, { from: ["human", 230], to: ["agent", 110], kind: "request" }, { from: ["human", 330], to: ["agent", 110], kind: "request" }, // intake -> research/execute/audit { from: ["agent", 110], to: ["agent", 210], kind: "internal" }, { from: ["agent", 110], to: ["agent", 310], kind: "internal" }, { from: ["agent", 210], to: ["agent", 310], kind: "internal" }, { from: ["agent", 310], to: ["agent", 400], kind: "internal" }, // execute -> systems { from: ["agent", 310], to: ["system", 130], kind: "action" }, { from: ["agent", 310], to: ["system", 230], kind: "action" }, { from: ["agent", 310], to: ["system", 330], kind: "action" }, // research <- systems { from: ["system", 230], to: ["agent", 210], kind: "data" }, { from: ["system", 330], to: ["agent", 210], kind: "data" }, // audit -> exec human { from: ["agent", 400], to: ["human", 330], kind: "report" }, // intake -> ops human (status pings) { from: ["agent", 110], to: ["human", 130], kind: "report" }, // research -> sales human (findings) { from: ["agent", 210], to: ["human", 230], kind: "report" }, ]; // Compute pixel coords const xy = (col, y) => ({ x: cols[col].x, y }); // Token animation: each token has a path index (which edge) and a start tick offset const NUM_TOKENS = 12; const TOKEN_PERIOD = 90; // ticks const tokens = []; for (let i = 0; i < NUM_TOKENS; i++) { const edgeIdx = i % edges.length; const offset = (i * 17) % TOKEN_PERIOD; const phase = ((tick + offset) % TOKEN_PERIOD) / TOKEN_PERIOD; // 0→1 tokens.push({ edgeIdx, phase }); } const colors = { request: "var(--rust)", internal: "var(--teal)", action: "var(--rust)", data: "var(--teal)", report: "var(--ink)", }; // Render return (
{/* Background grid */} {/* Column headers */} {Object.entries(cols).map(([key, c]) => ( {c.label} ))} {/* Edges */} {edges.map((e, i) => { const a = xy(e.from[0], e.from[1]); const b = xy(e.to[0], e.to[1]); // Curve: cubic with horizontal control offset const dx = (b.x - a.x); const mx1 = a.x + dx * 0.5; const mx2 = b.x - dx * 0.5; const path = `M ${a.x} ${a.y} C ${mx1} ${a.y}, ${mx2} ${b.y}, ${b.x} ${b.y}`; return ( ); })} {/* Tokens flowing along edges */} {tokens.map((tok, i) => { const e = edges[tok.edgeIdx]; const a = xy(e.from[0], e.from[1]); const b = xy(e.to[0], e.to[1]); const dx = (b.x - a.x); const mx1 = a.x + dx * 0.5; const mx2 = b.x - dx * 0.5; // Approximate cubic Bezier point at phase t const t = tok.phase; const omt = 1 - t; const x = omt*omt*omt*a.x + 3*omt*omt*t*mx1 + 3*omt*t*t*mx2 + t*t*t*b.x; const y = omt*omt*omt*a.y + 3*omt*omt*t*a.y + 3*omt*t*t*b.y + t*t*t*b.y; // Fade in/out const fadeIn = Math.min(1, t * 6); const fadeOut = Math.min(1, (1 - t) * 6); const opacity = Math.min(fadeIn, fadeOut); return ( ); })} {/* Humans column */} {humans.map(h => ( {/* Simple human glyph: head + shoulders */} {h.name} {h.sub} ))} {/* Agents column — diamond-ish nodes */} {agents.map(a => { const pulse = ((tick + a.y) % 60) / 60; const r = 24 + Math.sin(pulse * Math.PI * 2) * 1.5; return ( {/* Agent glyph: small spark */} {a.name} {a.sub} ); })} {/* Systems column — square chips */} {systems.map(s => ( {/* System glyph: server stripes */} {s.name} {s.sub} ))}
{[ { kind: "request", label: "Requests in" }, { kind: "internal", label: "Agent handoff" }, { kind: "action", label: "Writes / actions" }, { kind: "data", label: "Reads / data" }, { kind: "report", label: "Back to humans" }, ].map(item => ( ))}
); } window.AgentOpsDiagram = AgentOpsDiagram;